We have been working hard to develop a game that not only encompasses the best elements of RPG and skirmish games, but also offers something new. Below, we have given an overview of what makes our game different:
A robust core game, supported by “bolt-on” mechanics, including gaining the favour of the gods to grant bonuses
Unique gameplay, including: 1), Chapters - As you gain companion points, you'll progress through chapters, opening up access to new spells, warriors and sabotage actions; 2), Fellowship – create a band of adventurers from several different species, meaning there are limitless opportunities to customise your party to your playstyle; 3), Sabotage - use underhand tactics to disrupt your opponents' plans, including taking control of mercenaries; 4), "Keep your enemies closer" - When an opposing player engages an enemy, you will take control of those enemy units to try to stymie your opponent - this means no one is waiting around and everyone is involved in the most important aspects of gameplay; 5) Quests - Become a hero by completing quests, but be careful which you choose, for they all have different rewards and challenges.
To support our game and kindred geeks, there will be ongoing community participation through the MajorWood Studios’ website, which you can sign up to here.
This living, breathing world will also be supported by continued investment (e.g., novels, expansions, etc.), promoting worldbuilding and longevity.
Please, sign up to our Kickstarter here and our launch page here. There will be an early bird pledge so make sure you are ready to get backing.
All the best, MWS